Behind the Scenes of the Fallout Universe, Gaming’s Most Astonishing Television Success
The post-apocalyptic TV show has made a triumphant return to streaming services, and it's accurate to state that viewers were agreeably astonished by the excellence of its initial run. By portraying the atomic-age, post-apocalyptic United States through the lenses of three separate characters, it managed to capture multiple facets of the gamer's experience.
There was Lucy the vault dweller, attempting to uphold her morals and learning that the barren landscape made that very difficult; Max, the Brotherhood of Steel rookie, who starts doubting his organization's dogma and causes a lot of havoc in powered exoskeleton; and the Ghoul, a breakout character who has long since lost any sense of morality out in the radioactive wastes.
Building Anticipation for the Second Season
The show's first season finale revealed crucial details about who helped cause the nuclear war that sealed a society in bomb-proof bunkers for hundreds of years. It also posed several enigmas unresolved for the second season – and, this time, expectations are much greater.
“We’ll take ‘not terrible’ – we should print that on merchandise,” quips the show's co-creator.
“Starting the initial season, people were like, ‘Just get it right’,” comments a key figure from the games. “We’re over the moon with the feedback to the show, so now people are coming in with more excitement and altered expectations.”
The Mojave Beckons for Season Two
The second season is taking place in New Vegas, the setting of the beloved game Fallout: New Vegas, which is often praised for having the most compelling narratives and characters in the series, despite the fact that it was technically flawed at launch.
“It embodies a desert vibe, a Mojave vibe, that’s so key to that game,” says the co-creator. “That parched, blasted-out Route 66 aesthetic of the game is so much rewarding to incorporate into the show.”
In the series narrative, a significant amount of time has elapsed since the story of the New Vegas game by the time the characters arrive there. Yet, the creators suggest that it does reference the gamer's experience.
The Importance of Physical Sets
The Fallout TV series is praised for its tangible quality – its production team prioritized physical models and sets were constructed, echoing the improvised nature of the towns in the games.
“As a sci-fi fan, so many productions I watch, I’m conscious that they’re all standing in front of a green screen,” says another of the showrunners. “The whole point of an translation, especially of a video game, is to feel like it’s authentic.”
In fact, almost everything you see on-screen is practical, including the notoriously frightening irradiated monsters known as Deathclaws. In the show, they are portrayed by animatronics, and were by all accounts pretty frightening up close.
A Labor of Love
The Fallout series resonates because it is crafted by talented film-makers who are also longtime fans, alongside the visionaries behind the source material. This mutual respect for the lore is clear in the finished show.
The second season is being released on a weekly basis rather than as a all-at-once release, marking a change from the initial release. This approach will allow for a new viewing experience, a dynamic the team themselves are eager to engage with.
“It has more depth, it’s bigger, it’s more humorous, it has a lot of surprises,” teases the game director. “I can't wait to seeing what people think.”