Tetris Wouldn't Succeed at The Game Awards — An Additional Classification Might Solve This

As any prominent awards ceremony nears, one notices a demand for introducing of new categories to honor overlooked contributions and delight the spirits of enthusiasts with niche passions.

A fellow writer previously argued advocating for terror-themed awards. That would be fantastic. The same goes for strategy board titles, representing a passionate advocate's mission. But they will have to forgive me if I try to elbow in front because like all single-minded supporters, I have a cast-iron argument backing this proposal is the most urgent above others. This is the request: There should be a classification for brain-teasing titles.

The Genre Classification Challenge

Classifying creative works is not a science; it’s very subjective, and it will always generate discussions resulting in unclear classifications. It's understandable that movie academies avoid this approach. But it is an unavoidable compromise within the realm of interactive entertainment, which are so diverse it's challenging to consider them a single creative category.

For comprehensive acknowledgment of interactive entertainment excellence to receive acknowledgment, and for games of all stripes to receive proper recognition, genre categories are essential.

Current Gaming Award Categories

Prominent interactive entertainment events offer these award types recognizing Action-oriented games, Action/Adventure, Role-Playing, Fighting, Simulation and strategy titles, plus athletic and racing experiences. Together, these award types successfully include numerous genres, allowing placement accommodating various experiences.

Different situation exists for logic-based experiences. No appropriate category exists for their placement. Consider three of this year’s best games, each quite distinct: the architectural riddles in a particular game, fast-paced pattern recognition in a different title, engaging interpersonal challenges of a third title. Which classification works between these six categories? Simply put, no category fits.

Recognition Challenges

There are dozens outstanding logic titles released every year lacking appropriate categories in entertainment awards, except when they manage to fit for categories like Mobile Game, Virtual reality experiences, and the highly challenging Indie races.

  • One classic puzzle game got overlooked completely during that awards season
  • Another creative title missed out in 2019
  • Popular arranging title received no acknowledgment recently
  • Only a few puzzle games barely qualified for small studio or handheld classifications

Importance of Logic Titles

Frequently they represent small games, yet the craft behind logic titles is of massive significance. Well-known matching games stand as most popular titles globally and have been for an extended period.

The iconic tile-matching title rivals well-known building titles for the title of highest-selling title ever; it additionally competes for top gaming experience. Logic titles represent cornerstones for gaming as medium, while interacting with diverse game types.

Proposal and Rationale

Logic titles wouldn't face this problem. You could fill multiple candidates with fascinating, diverse, deserving games every year with ease — perhaps, with difficulty, given the need to exclude numerous deserving experiences.

And to reiterate, these are games that otherwise have no home at major gaming awards. Logic title developers function at the hard edge game development, producing among most fundamental forms within interactive entertainment. Similar to cinema stunt performers, they deserve recognition. We shouldn't delay 35 years.

Mark Hernandez
Mark Hernandez

A digital strategist and tech enthusiast with over a decade of experience in creative web solutions and emerging technologies.